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Vulnerability Database/CVE-2026-24821

CVE-2026-24821: WickedEngine Out-of-Bounds Vulnerability

CVE-2026-24821 is an out-of-bounds read flaw in WickedEngine's LUA modules affecting versions through 0.71.727. This vulnerability exists in the lparser.C file and could allow unauthorized memory access.

Published:

CVE-2026-24821 Overview

CVE-2026-24821 is a critical Out-of-bounds Read vulnerability affecting WickedEngine, an open-source 3D engine developed by turanszkij. The vulnerability exists within the WickedEngine/LUA modules, specifically in the lparser.c file responsible for parsing Lua scripts. This memory corruption flaw allows attackers to read beyond the boundaries of allocated memory buffers, potentially exposing sensitive information or causing application crashes.

Critical Impact

This vulnerability enables network-based attackers to read sensitive memory contents and potentially crash applications using WickedEngine, affecting both confidentiality and availability of affected systems.

Affected Products

  • WickedEngine through version 0.71.727
  • Applications and games built using affected WickedEngine versions
  • Systems utilizing WickedEngine's Lua scripting functionality

Discovery Timeline

  • January 27, 2026 - CVE-2026-24821 published to NVD
  • January 27, 2026 - Last updated in NVD database

Technical Details for CVE-2026-24821

Vulnerability Analysis

This Out-of-bounds Read vulnerability (CWE-125) resides in the Lua parser component of WickedEngine. The flaw occurs when the parser processes specially crafted Lua scripts, causing it to read memory locations beyond the intended buffer boundaries. This type of vulnerability can lead to information disclosure by exposing contents of adjacent memory regions, and in some cases may trigger application crashes when accessing invalid memory addresses.

The vulnerability is exploitable over the network without requiring authentication or user interaction, making it particularly dangerous for applications that accept Lua scripts from untrusted sources. The impact extends to both the immediate application and potentially to subsequent systems that receive data from the compromised instance.

Root Cause

The root cause of this vulnerability lies in improper bounds checking within the lparser.c file. When parsing Lua code, the parser fails to properly validate array indices or buffer offsets before performing read operations. This allows an attacker to craft malicious Lua input that triggers reads outside the allocated memory region, potentially accessing sensitive data or causing memory access violations.

Attack Vector

The attack vector is network-based, allowing remote attackers to exploit this vulnerability without prior authentication. An attacker can deliver a maliciously crafted Lua script to an application using WickedEngine's Lua modules. When the vulnerable parser processes this input, it reads beyond the bounds of its allocated buffer.

The exploitation mechanism involves crafting Lua source code that triggers specific parsing paths in lparser.c where insufficient bounds validation occurs. This could be achieved through malformed token sequences, unexpected expression structures, or oversized input elements that exceed expected boundaries.

Detection Methods for CVE-2026-24821

Indicators of Compromise

  • Unexpected application crashes or segmentation faults in WickedEngine-based applications
  • Memory access violations logged in system error reports related to Lua parsing operations
  • Anomalous network traffic containing suspicious Lua script payloads targeting WickedEngine endpoints
  • Error messages referencing lparser.c or Lua parsing failures

Detection Strategies

  • Monitor for memory access violations and crash reports in applications utilizing WickedEngine
  • Implement application-level logging to capture Lua script parsing errors and exceptions
  • Deploy memory protection tools such as AddressSanitizer (ASan) during development and testing to identify out-of-bounds access attempts
  • Use network traffic analysis to detect unusually large or malformed Lua scripts being transmitted to applications

Monitoring Recommendations

  • Enable verbose logging for Lua script parsing operations in WickedEngine-based applications
  • Configure crash dump collection and analysis for early detection of exploitation attempts
  • Implement runtime memory protection mechanisms where available
  • Review application logs regularly for patterns indicating parsing failures or memory access issues

How to Mitigate CVE-2026-24821

Immediate Actions Required

  • Update WickedEngine to a version newer than 0.71.727 that contains the security fix
  • If immediate patching is not possible, disable or restrict access to Lua scripting functionality
  • Implement input validation for any Lua scripts processed by WickedEngine applications
  • Review and restrict network access to applications utilizing WickedEngine's Lua modules

Patch Information

A fix for this vulnerability has been developed and is available through the WickedEngine repository. The patch addresses the bounds checking issue in lparser.c by implementing proper validation before memory read operations. For detailed patch information, refer to the GitHub Pull Request for WickedEngine.

Users should update their WickedEngine installation to incorporate the fix from the referenced pull request. Developers building applications on WickedEngine should recompile their applications against the patched version of the engine.

Workarounds

  • Disable Lua scripting functionality entirely if not required for application operation
  • Implement strict input validation and sanitization for all Lua scripts before processing
  • Deploy network-level filtering to block suspicious Lua script payloads
  • Run WickedEngine-based applications in sandboxed environments with restricted memory access
  • Use Web Application Firewalls (WAF) or similar filtering mechanisms to inspect and filter incoming Lua content
bash
# Example: Restricting Lua script sources (application-specific implementation)
# Ensure only trusted, locally-sourced Lua scripts are processed
# Disable network-based Lua script loading where possible
# Implement application-level access controls for script execution

Disclaimer: This content was generated using AI. While we strive for accuracy, please verify critical information with official sources.

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