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CVE Vulnerability Database
Vulnerability Database/CVE-2026-24820

CVE-2026-24820: WickedEngine Buffer Overflow Vulnerability

CVE-2026-24820 is an out-of-bounds read buffer overflow in WickedEngine LUA modules affecting the ldebug.C file. This flaw impacts versions before 0.71.705. This article covers technical details, affected versions, and mitigation.

Published: January 30, 2026

CVE-2026-24820 Overview

CVE-2026-24820 is an Out-of-bounds Read vulnerability discovered in the turanszkij WickedEngine, specifically affecting the WickedEngine/LUA modules. This memory corruption vulnerability is associated with program file ldebug.c and affects WickedEngine versions prior to 0.71.705.

Out-of-bounds read vulnerabilities occur when a program reads data past the boundaries of allocated memory, potentially leading to information disclosure, application crashes, or denial of service conditions. In the context of a game engine like WickedEngine that processes LUA scripts, this vulnerability could be triggered through maliciously crafted LUA debug operations.

Critical Impact

This vulnerability could allow local attackers with user interaction to cause high availability impact through denial of service, potentially crashing applications built on WickedEngine and causing limited secondary availability impact.

Affected Products

  • WickedEngine versions before 0.71.705
  • WickedEngine LUA modules (ldebug.c)
  • Applications built using vulnerable WickedEngine versions

Discovery Timeline

  • 2026-01-27 - CVE-2026-24820 published to NVD
  • 2026-01-27 - Last updated in NVD database

Technical Details for CVE-2026-24820

Vulnerability Analysis

This vulnerability stems from improper boundary checking in the LUA debug module (ldebug.c) within WickedEngine. When the LUA debugger processes certain debug operations, it fails to properly validate memory access boundaries, allowing read operations to extend beyond allocated buffer limits.

WickedEngine is a 3D graphics engine that embeds LUA scripting capabilities for game logic and customization. The LUA integration includes debug facilities that, when improperly handled, can lead to memory safety issues. The vulnerable code path involves the debug subsystem where array or buffer indexing operations do not adequately verify that requested indices fall within valid memory ranges.

The vulnerability requires local access and user interaction to exploit, meaning an attacker would typically need to convince a user to open or execute a maliciously crafted project, asset, or script that triggers the vulnerable code path in the LUA debug module.

Root Cause

The root cause is classified as CWE-125 (Out-of-bounds Read), indicating that the software reads data past the end, or before the beginning, of the intended buffer. In ldebug.c, the code performs memory read operations without sufficient bounds validation, allowing access to memory locations outside the intended data structure boundaries.

This type of vulnerability commonly arises when:

  • Array index calculations do not account for boundary conditions
  • Loop termination conditions are incorrectly specified
  • Pointer arithmetic exceeds buffer limits
  • Size or length values are not properly validated before memory access

Attack Vector

The attack vector is local, requiring an attacker to have access to the target system and craft input that reaches the vulnerable ldebug.c code path. Exploitation typically involves:

  1. Creating a malicious LUA script or WickedEngine project file
  2. Distributing the malicious content to a victim
  3. Convincing the victim to open or execute the content in WickedEngine
  4. The LUA debug functionality processes the malicious input, triggering the out-of-bounds read

The vulnerability primarily impacts availability through denial of service. When the out-of-bounds read accesses unmapped memory or triggers a segmentation fault, the application crashes. There is also potential for limited information disclosure if the out-of-bounds read returns sensitive data from adjacent memory locations.

For technical details on the vulnerability and the fix, see the GitHub Pull Request Discussion.

Detection Methods for CVE-2026-24820

Indicators of Compromise

  • Unexpected application crashes when loading WickedEngine projects or executing LUA scripts
  • Segmentation fault errors originating from ldebug.c or LUA-related modules
  • Crash dumps showing memory access violations in the WickedEngine LUA subsystem

Detection Strategies

  • Monitor application stability for WickedEngine-based applications, tracking crash frequency and patterns
  • Implement file integrity monitoring for WickedEngine project files and LUA scripts
  • Deploy endpoint detection solutions capable of identifying memory corruption exploitation attempts
  • Review system logs for repeated application crashes tied to specific project files or scripts

Monitoring Recommendations

  • Enable application crash reporting and analyze dumps for patterns indicating exploitation attempts
  • Monitor for unusual LUA script execution patterns or debugging activity
  • Track file access patterns for WickedEngine project directories to identify potentially malicious content introduction

How to Mitigate CVE-2026-24820

Immediate Actions Required

  • Upgrade WickedEngine to version 0.71.705 or later, which contains the security fix
  • Audit and validate LUA scripts and project files from untrusted sources before opening
  • Consider disabling or restricting LUA debug functionality in production deployments
  • Implement application sandboxing to limit the impact of potential crashes

Patch Information

The vulnerability is addressed in WickedEngine version 0.71.705 and later. The fix implements proper bounds checking in the LUA debug module to prevent out-of-bounds memory read operations. Details of the patch can be found in the GitHub Pull Request #1054.

Organizations using WickedEngine should update to the patched version as soon as possible. For applications built on WickedEngine, developers should recompile their applications against the updated engine library.

Workarounds

  • Avoid opening WickedEngine projects or LUA scripts from untrusted sources
  • Disable or remove LUA debug functionality if not required for your use case
  • Run WickedEngine applications in a sandboxed environment with limited system access
  • Implement input validation for any user-supplied LUA scripts before execution
bash
# Update WickedEngine to patched version
# Clone the latest WickedEngine repository
git clone https://github.com/turanszkij/WickedEngine.git
cd WickedEngine

# Checkout the patched version
git checkout v0.71.705

# Rebuild your application with the updated engine
cmake -B build
cmake --build build --config Release

Disclaimer: This content was generated using AI. While we strive for accuracy, please verify critical information with official sources.

  • Vulnerability Details
  • TypeBuffer Overflow

  • Vendor/TechWickedengine

  • SeverityMEDIUM

  • CVSS Score5.1

  • EPSS Probability0.01%

  • Known ExploitedNo
  • CVSS Vector
  • CVSS:4.0/AV:L/AC:L/AT:N/PR:L/UI:A/VC:N/VI:N/VA:H/SC:N/SI:N/SA:L/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:N/AU:Y/R:U/V:C/RE:L/U:Amber
  • Impact Assessment
  • ConfidentialityLow
  • IntegrityNone
  • AvailabilityHigh
  • CWE References
  • CWE-125
  • Technical References
  • GitHub Pull Request Discussion
  • Related CVEs
  • CVE-2026-24821: WickedEngine Out-of-Bounds Vulnerability
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