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CVE Vulnerability Database
Vulnerability Database/CVE-2023-35856

CVE-2023-35856: Mario Kart Wii Buffer Overflow Vulnerability

CVE-2023-35856 is a buffer overflow vulnerability in Nintendo Mario Kart Wii that allows attackers to execute arbitrary code via crafted packets. This article covers the technical details, affected versions, and mitigation.

Published: February 4, 2026

CVE-2023-35856 Overview

CVE-2023-35856 is a critical buffer overflow vulnerability discovered in Nintendo Mario Kart Wii that allows remote attackers to execute arbitrary code on a victim's machine. The vulnerability exists in the game's network protocol handling, where a malicious game client can send specially crafted packets to exploit the buffer overflow condition. This flaw affects multiple regional versions of the game (RMCP01, RMCE01, RMCJ01, and RMCK01) and represents a significant security risk for players engaging in online multiplayer sessions.

Critical Impact

Remote attackers can achieve full code execution on vulnerable Nintendo Wii consoles through malicious network packets during online gameplay, potentially compromising the entire system.

Affected Products

  • Nintendo Mario Kart Wii RMCP01 (PAL Region)
  • Nintendo Mario Kart Wii RMCE01 (NTSC-U Region)
  • Nintendo Mario Kart Wii RMCJ01 (NTSC-J Region)
  • Nintendo Mario Kart Wii RMCK01 (NTSC-K Region)

Discovery Timeline

  • 2023-06-19 - CVE-2023-35856 published to NVD
  • 2024-11-21 - Last updated in NVD database

Technical Details for CVE-2023-35856

Vulnerability Analysis

This vulnerability is classified as CWE-120 (Buffer Copy without Checking Size of Input), commonly known as a classic buffer overflow. The flaw occurs when the game processes network packets from other players during online multiplayer sessions. The game's network handling code fails to properly validate the size of incoming data before copying it into a fixed-size buffer, allowing an attacker to overflow the buffer and overwrite adjacent memory regions.

The network-accessible nature of this vulnerability makes it particularly dangerous, as exploitation requires no authentication and no user interaction beyond joining an online game session. An attacker participating in the same online match can send malicious packets that trigger the overflow condition, potentially gaining complete control over the victim's console.

Root Cause

The root cause of CVE-2023-35856 is inadequate bounds checking in the network packet processing code. When the game receives multiplayer data from other connected clients, it copies packet contents into memory without verifying that the incoming data does not exceed the allocated buffer size. This classic programming error allows attackers to write beyond the intended memory boundaries, corrupting adjacent data structures and potentially hijacking program execution flow.

Attack Vector

The attack vector for this vulnerability is network-based, exploiting the peer-to-peer communication between Mario Kart Wii game clients. An attacker would need to:

  1. Connect to an online multiplayer session with the target victim
  2. Craft a malicious network packet containing payload data larger than the expected buffer size
  3. Send the crafted packet to the victim's console during normal gameplay communication
  4. The overflow overwrites critical memory structures, redirecting code execution to attacker-controlled shellcode

The vulnerability can be exploited without any special privileges or authentication, as all participants in an online session can communicate with each other through the game's networking layer. Technical details and proof-of-concept information are available in the GitHub PoC Repository.

Detection Methods for CVE-2023-35856

Indicators of Compromise

  • Unusual network traffic patterns during Mario Kart Wii online sessions, particularly packets with abnormally large payloads
  • Unexpected console behavior or crashes during online multiplayer gameplay
  • Evidence of unauthorized code execution or homebrew software appearing on previously unmodified consoles
  • Network logs showing malformed or oversized game packets from specific players

Detection Strategies

  • Monitor network traffic for anomalous packet sizes in Mario Kart Wii communication protocols
  • Implement network-level intrusion detection rules to identify buffer overflow exploit patterns
  • Use packet inspection to detect payloads containing potential shellcode or NOP sleds characteristic of buffer overflow attacks
  • Track player connections and flag suspicious clients that send malformed data

Monitoring Recommendations

  • Enable network logging on routers to capture traffic during online gaming sessions
  • Consider using network monitoring tools to inspect Wii network traffic for unusual patterns
  • Monitor for any signs of unauthorized system modifications or homebrew installation
  • Keep records of online session connections to identify potentially malicious players

How to Mitigate CVE-2023-35856

Immediate Actions Required

  • Discontinue use of online multiplayer features in Mario Kart Wii until a mitigation strategy is implemented
  • Consider using only trusted private servers with vetted players rather than public matchmaking
  • Isolate Wii consoles on a separate network segment from sensitive devices
  • Monitor for any community-developed patches or modified game clients that address this vulnerability

Patch Information

As of the last modification date (2024-11-21), no official vendor patch has been released by Nintendo for this vulnerability. The Nintendo Wi-Fi Connection service for Wii was officially discontinued in 2014, meaning Nintendo is unlikely to release an official fix. Players utilizing third-party online services should check with those service providers for any available mitigations or server-side protections.

Workarounds

  • Avoid connecting to online multiplayer sessions with unknown or untrusted players
  • Use community-maintained alternative servers that may implement packet validation or filtering
  • Keep Wii consoles on isolated network segments separate from computers and other sensitive devices
  • Consider using network firewalls to inspect and filter game traffic for malicious patterns
  • Monitor community forums and the GitHub repository for updates on community-developed mitigations
bash
# Network isolation example for Wii console
# Create a separate VLAN for gaming devices to limit potential lateral movement
# Router/firewall configuration (example syntax varies by device)
# vlan 100 name "Gaming-Isolated"
# interface vlan 100
#   ip address 192.168.100.1 255.255.255.0
#   no ip forward-protocol

Disclaimer: This content was generated using AI. While we strive for accuracy, please verify critical information with official sources.

  • Vulnerability Details
  • TypeBuffer Overflow

  • Vendor/TechNintendo Mario Kart Wii

  • SeverityCRITICAL

  • CVSS Score9.8

  • EPSS Probability0.05%

  • Known ExploitedNo
  • CVSS Vector
  • CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
  • Impact Assessment
  • ConfidentialityLow
  • IntegrityNone
  • AvailabilityHigh
  • CWE References
  • CWE-120
  • Technical References
  • GitHub PoC Repository
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