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CVE Vulnerability Database
Vulnerability Database/CVE-2026-10229

CVE-2026-10229: Assimp Buffer Overflow Vulnerability

CVE-2026-10229 is a heap-based buffer overflow flaw in Assimp's Half-Life 1 MDL Loader that allows local attackers to exploit memory corruption. This article covers technical details, affected versions, and mitigation.

Published:

CVE-2026-10229 Overview

CVE-2026-10229 is a heap-based buffer overflow in the Open Asset Import Library (Assimp) versions up to 6.0.4. The flaw resides in the HL1MDLLoader::read_meshes function within HL1MDLLoader.cpp, part of the Half-Life 1 MDL model loader component. An attacker who can deliver a crafted MDL file to a local user or process that parses it with Assimp can trigger memory corruption. The project has tagged the reported issue as a bug, and a proof-of-concept has been publicly disclosed. The vulnerability is classified under CWE-119 (Improper Restriction of Operations within the Bounds of a Memory Buffer).

Critical Impact

A local attacker supplying a malicious Half-Life 1 MDL file can cause a heap-based buffer overflow in any application linking Assimp ≤ 6.0.4, potentially leading to memory corruption and process compromise.

Affected Products

  • Assimp (Open Asset Import Library) versions up to and including 6.0.4
  • Applications and game engines embedding the Assimp Half-Life 1 MDL Loader
  • Asset pipelines and 3D model viewers that parse untrusted MDL files via Assimp

Discovery Timeline

  • 2026-06-01 - CVE-2026-10229 published to NVD
  • 2026-06-01 - Last updated in NVD database

Technical Details for CVE-2026-10229

Vulnerability Analysis

The vulnerability exists in the Half-Life 1 MDL Loader implemented in HL1MDLLoader.cpp. The read_meshes routine processes mesh records from an MDL container without enforcing safe bounds on the data being copied into a heap-allocated buffer. When a specially crafted MDL file presents inconsistent mesh metadata, the loader writes beyond the allocated region, corrupting adjacent heap memory.

Because Assimp is widely embedded in 3D content pipelines, game engines, and model viewers, any tool that ingests an untrusted MDL file inherits this exposure. The attack surface is constrained to local file processing, and successful exploitation can corrupt allocator metadata or adjacent objects.

Root Cause

The root cause is improper restriction of operations within the bounds of a memory buffer [CWE-119]. The HL1MDLLoader::read_meshes function trusts size or count fields from the MDL input when reading mesh records. Without validating these values against the allocated heap buffer, the parser overwrites memory outside the intended region.

Attack Vector

Exploitation requires local execution. An attacker provides a malicious MDL file that an application built on Assimp opens or imports. The loader processes the file, reaches read_meshes, and triggers the heap overflow during deserialization. The publicly disclosed proof-of-concept demonstrates the crash path and is available in the upstream issue tracker, as referenced in GitHub Issue #6614 and the attached GitHub PoC archive. No remote network vector is required; attacker control of the input file is the prerequisite.

For full technical context, see the Assimp project repository and the VulDB entry for CVE-2026-10229.

Detection Methods for CVE-2026-10229

Indicators of Compromise

  • Crash signatures or heap corruption reports in processes that load .mdl files through Assimp
  • Presence of Assimp shared libraries at version ≤ 6.0.4 (libassimp.so, assimp.dll) on production hosts
  • Unexpected MDL files arriving via download, email, asset sharing, or mod distribution channels

Detection Strategies

  • Inventory binaries that statically or dynamically link Assimp and flag versions ≤ 6.0.4 using software composition analysis tools.
  • Monitor for MDL file ingestion by non-gaming workloads, which may indicate weaponized asset delivery.
  • Run fuzzing or sanitizer builds (AddressSanitizer) against asset import pipelines to surface overflow conditions before deployment.

Monitoring Recommendations

  • Collect process crash telemetry and core dumps from content creation tools and game servers that parse user-supplied models.
  • Alert on abnormal child processes or memory anomalies originating from asset import workflows.
  • Track file-write and file-read events targeting Assimp-linked binaries to detect tampering or replacement.

How to Mitigate CVE-2026-10229

Immediate Actions Required

  • Identify every internal and third-party product that bundles Assimp and confirm the linked version.
  • Restrict MDL file imports to trusted sources until a fixed Assimp build is deployed.
  • Sandbox or isolate asset import processes so that a heap corruption event cannot pivot to the host.

Patch Information

At the time of publication, no fixed Assimp release is referenced in the NVD record. Track the upstream Assimp GitHub repository and Issue #6614 for a remediation commit and follow vendor advisories from any software embedding Assimp.

Workarounds

  • Disable the Half-Life 1 MDL importer in Assimp build configurations if your pipeline does not require it.
  • Validate or reject MDL files based on size, header consistency, and origin before passing them to Assimp.
  • Execute Assimp-based parsers under a least-privilege account inside a container or sandbox with strict filesystem and network limits.
bash
# Example: build Assimp with the Half-Life 1 MDL importer disabled
cmake -S assimp -B build \
  -DASSIMP_BUILD_HL1_MDL_IMPORTER=OFF \
  -DASSIMP_BUILD_TESTS=OFF \
  -DCMAKE_BUILD_TYPE=Release
cmake --build build --config Release

Disclaimer: This content was generated using AI. While we strive for accuracy, please verify critical information with official sources.

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